Web Development
WebGL Game Optimization: From 30fps to 60fps
Practical techniques for optimizing WebGL games to achieve smooth 60fps performance across all devices.
TheLazyIndianTechie
January 5, 2024
6 min read
654 views
43 likes
#WebGL#JavaScript#Performance#Browser
WebGL Game Optimization: From 30fps to 60fps
WebGL games face unique performance challenges due to browser limitations and JavaScript execution overhead. This guide covers proven techniques to achieve smooth 60fps performance.
Rendering Optimizations
Batch Draw Calls
class BatchRenderer {
constructor(gl) {
this.gl = gl;
this.vertices = [];
this.indices = [];
this.maxBatchSize = 1000;
}
addSprite(x, y, width, height, texture) {
if (this.vertices.length >= this.maxBatchSize * 4) {
this.flush();
}
// Add vertex data
this.vertices.push(x, y, 0, 0);
this.vertices.push(x + width, y, 1, 0);
this.vertices.push(x + width, y + height, 1, 1);
this.vertices.push(x, y + height, 0, 1);
}
flush() {
// Render all batched sprites in one draw call
this.gl.drawElements(this.gl.TRIANGLES, this.indices.length, this.gl.UNSIGNED_SHORT, 0);
this.vertices = [];
this.indices = [];
}
}
Memory Management
- ▸Use object pooling for frequently created/destroyed objects
- ▸Minimize garbage collection by reusing arrays
- ▸Use typed arrays for better performance
Browser-Specific Optimizations
- ▸Chrome: Enable hardware acceleration
- ▸Firefox: Use WebGL2 when available
- ▸Safari: Optimize for mobile performance
Conclusion
With proper optimization techniques, WebGL games can achieve native-like performance across all modern browsers.